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hiroshimishima:

syntheticsymphony:

A game being short does not equal it being less valuable.

I’ve seen people use this line of reasoning before and there a problem with it. This is like saying a plate with a small steak, sprig of parsley, and some colourful drizzle is somehow worth more money than a combo meal at Carls Jr (which isn’t an inexpensive place, either).

As far as I am concerned, and doubtless others, thereis a clear difference in value between a game that lasts days and a game that lasts hours. It’s a simple enough concept. What costs more, a 5 piece chicken nugget or a 20 piece?

I will say that depending on the game, replay value, and other factors that indeed $20 for a shortish product is not unreasonable. However, this is not going to be true for all games. Also, somewhat related to the bit I’m about to quote below, most of the short games I’m talking about aren’t AAA nor do they have the same production costs.

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I think you’ve misunderstood the original sentence up there. He didn’t say “short games are MORE valuable than long ones” or even that short games were better. He just said that a game being shorter doesn’t necessarily lower its value, and I agree. I put probably 4 or 5 hours into Backbreaker 2: Vengeance, a somewhat bland iOS game, but that game was infinitely less valuable than Proteus, which took a half-hour to play the first time, or Thirty Flights of Loving, which took only 15 minutes. A short game can be as valuable or more valuable than a long one. And in the same vein, a cheap or free game can be more valuable than an expensive one.

(Source: manchestergamemaker)

Gamers are a force to be reckoned with online, uniting with absurd fervor to defend their medium. They see the mainstream world’s dubiousness about the value of their safe space as further rejection, more teasing from the jocks. […]

Sexism is such a hot topic in the games industry these days because new voices are virtually banging down the industry’s doors to be recognized, included, and heard. The geek treehouse is terrified at the idea of change. The obsessively earnest Internet comments and tweets about how games absolutely are an expressive art form that deserves as much respect as anything else are paired with claims about how feminism and “censorship” are going to ruin everything for them, naturally.

[…] A significant portion of gaming’s founding fan base has quietly turned into grown-ups and parents, more hesitant than they might have once been to put war simulations and high-resolution breast physics in front of their colleagues and kids. As game play shifts to more participatory online multiplayer, muddling in the trenches with a lot of slur-slinging, phobic Internet trolls is an ever-less attractive proposition.

With decreasing time budgets, shorter — and less expensive — art-house games and smartphone-market “distractionware” become a more appealing proposition. Much of gaming’s historical audience would rather integrate gaming into their adult lives than cling to a militantly geeky platform.

But the game industry, laboring under a dated marketing vision that still dreams of the 17-to-25 year old gadget geek with the endless wallet, hasn’t grown up at the same rate. Risk-taking and creative innovation are receding amid a destructive feedback loop in which appealing to a niche audience becomes ever more critical the more that audience’s contribution to the bottom line shrinks. As a result, the games currently lining store shelves are increasingly impossible to distinguish from one another. Game companies bet on becoming the single most attractive player in the same homogenous field rather than branching out to create something new and risking expensive failure.

- Leigh Alexander (http://thenewinquiry.com/essays/playing-outside/)

gamedesigntips:

Unless you are designing for someone named Griffin.Guest post submitted by Jason Pickering.

Having this issue right now with Ridiculous Fishing.

gamedesigntips:

Unless you are designing for someone named Griffin.

Guest post submitted by Jason Pickering.

Having this issue right now with Ridiculous Fishing.

100rings:

I wish my dreams were Proteus.

gigtherainbowdrinker:

fucknovideogames:

Surprising literally no one, women are a major demographic in gaming that, despite being ignored by the industry, comprise a larger portion of gamers than groups that are already catered to.
Source is the ESA

Psst, iphone and android games don’t make you a gamer, I guarantee if you took out all the people (both genders) who call themselves a gamer because they play those games this chart would look significantly different

For those of you keeping track, this sterling human being here has decided: who is and isn’t a “genuine game designer” (Anna Anthropy is not, apparently); which games are or are not “valid games” (ones about queer experiences are not, apparently); and who is or is not a “gamer” (people who play mobile games are not, apparently). 
The remarkable consistency of your smug, elitist, ignorant gatekeeping would be impressive, if it weren’t so pathetic and impotent. You can sit up there on your high (but incredibly filthy) throne all you want, handing down your sad little judgments as to who is “in” and who is “out.” Meanwhile, the rest of us non-gamers will be enjoying our non-games made by non-game designers. We will be enjoying the full breadth and depth of what this amazing medium has to offer, while you stew over who gets be in your smelly clubhouse. It’s pretty clear who the winners in this scenario are.
The medium of videogames does not operate by your myopic little rules. It is much bigger, deeper, broader, more inclusive and more interesting than you realize, and you do not get to control it. You can ball up your angry little fists and shout “that’s not a real gamer!” until hoarse, but it won’t change the fact that you’re wrong. Desperately, remarkably, overwhelmingly wrong. I know it; pretty much everyone else who cares about games knows it; and I suspect deep down you know it, too. It’s incredibly sad to watch someone flail around in what is not only a losing battle, but a battle that has already been decided, and indeed should never have been fought in the first place.
The videogame is a medium of vast differences and immense power, capable of delivering a massive variety of experiences. It will not be reigned in or constrained by narrow-minded imbeciles with deluded notions of their own importance. The medium will continue to expand and blossom, because it doesn’t care what you think, and neither does anyone else.

gigtherainbowdrinker:

fucknovideogames:

Surprising literally no one, women are a major demographic in gaming that, despite being ignored by the industry, comprise a larger portion of gamers than groups that are already catered to.

Source is the ESA

Psst, iphone and android games don’t make you a gamer, I guarantee if you took out all the people (both genders) who call themselves a gamer because they play those games this chart would look significantly different

For those of you keeping track, this sterling human being here has decided: who is and isn’t a “genuine game designer” (Anna Anthropy is not, apparently); which games are or are not “valid games” (ones about queer experiences are not, apparently); and who is or is not a “gamer” (people who play mobile games are not, apparently). 

The remarkable consistency of your smug, elitist, ignorant gatekeeping would be impressive, if it weren’t so pathetic and impotent. You can sit up there on your high (but incredibly filthy) throne all you want, handing down your sad little judgments as to who is “in” and who is “out.” Meanwhile, the rest of us non-gamers will be enjoying our non-games made by non-game designers. We will be enjoying the full breadth and depth of what this amazing medium has to offer, while you stew over who gets be in your smelly clubhouse. It’s pretty clear who the winners in this scenario are.

The medium of videogames does not operate by your myopic little rules. It is much bigger, deeper, broader, more inclusive and more interesting than you realize, and you do not get to control it. You can ball up your angry little fists and shout “that’s not a real gamer!” until hoarse, but it won’t change the fact that you’re wrong. Desperately, remarkably, overwhelmingly wrong. I know it; pretty much everyone else who cares about games knows it; and I suspect deep down you know it, too. It’s incredibly sad to watch someone flail around in what is not only a losing battle, but a battle that has already been decided, and indeed should never have been fought in the first place.

The videogame is a medium of vast differences and immense power, capable of delivering a massive variety of experiences. It will not be reigned in or constrained by narrow-minded imbeciles with deluded notions of their own importance. The medium will continue to expand and blossom, because it doesn’t care what you think, and neither does anyone else.

Much research has been done on the topic of CTGWTMNB (Calling Things Games When They Might Not Be). Some scientists believe that, if current trends continue, [in] as little as fifteen years, seventy percent of all things in the world will be referred to as a game.

If this is allowed to continue, we will approach what the scientists call the Linguistic Singularity. Words will lose all meaning, understanding will turn to slurry in our minds and humanity as we know it will be destroyed.

- The hilariously satirical Twine game Is This A Game?

yrrzy:

exclusive footage of the xbox one production line

yrrzy:

exclusive footage of the xbox one production line

gothikhouse:

I don’t think I’m smart enough to make a videogame. I’ve got confidence to say I could at least write a story line. But making a game is… Well… Maybe I’ll give it a shot and later I’ll tell you what it feels like for someone like me.

I appreciate the “Do it yourself” spirit! But on the other hand… “Everyone is a genius, but judge a fish over it’s capacity to climb a tree and it’ll spend it’s life feeling like an idiot” or something like that :)

I used to feel that way too, until I read Anna Anthropy’s book, Rise of the Videogame Zinesters. In it, she talks about all the new and easy tools people now have at their disposal for making games, and how EVERYONE can do it.

I realized after reading it that my “I’m too much of an idiot” excuse was just a cop-out. Don’t get me wrong: I am an idiot. I can’t draw, I can’t write a single line of code, and I’m frankly just not that good with technology. These all seemed like good reasons not to make a game (and some days they still do), but Anna taught me that it’s the act of creation that matters, not the technical savvy or even the quality of the final product.

If you want to make a game, that’s reason enough to do it. If you’ve got an idea that would best be expressed or explored in a game, you owe it to yourself (if not the medium) to try to make that happen. And the tools really are there. I made a functional game in Stencyl in a month, with no coding necessary. Twine is even easier. If you managed to type that response in Tumblr, you can make a game in Twine (no exaggeration). Both of those tools are free, and there are many more besides. You truly can make a game. Whether you want to or not is a personal decision, obviously, but if decide you do, there’s not nearly as much standing in your way as you might think.

(Source: reprobateknave)

indiestatik:

Horror On The Go: Home Comes To iOS

I liked this game a lot, and I think it’s a great fit for mobile platforms.

reprobateknave:

Can an independent game developer please make a game that allows you to play as a normal human girl in a normal human life so that men can see what it’s like to be a girl in the modern age?

You should do it! I’m not being dismissive or facetious; I mean it. Whenever someone is like “Why doesn’t a game like ______ exist,” that is an invitation from the universe to make it yourself. No one is more qualified than you to make a game you want to see exist.

Microsoft has declared war, not on Nintendo, not on Sony, not even on Apple, but on YOU. Microsoft declared war on the consumer. And that, I’m afraid, will not do.

- Jim Sterling (via caramelzappa)

Hi. Im looking for a PC game which is not a horror and is downloadable

I get the impression you mean free as well as downloadable, in which case I can recommend Unmanned, Mainichi, Passage, A Slower Speed of Light, Race the Sun, Knytt, and Ruins.

Of course, if you can spare a few bucks, there are a few more games that fit your criteria, such as Thirty Flights of Loving, Bastion, VVVVVV, Proteus, Dear Esther, Rock of Ages, Terraria, And Yet it Moves, and Sword & Sworcery EP.

And that’s just the stuff I’ve reviewed in the last year or two. Lots of good choices out there. Jump in and try something interesting.

What was your first game console? What is your favorite?

My first console was an NES. My house had an Atari before that, but I never really touched it. I’m really much more interested in games than I am consoles, so I don’t really have a favorite. I had a lot of good times with the SNES, N64 and Dreamcast, but that’s mostly teenage nostalgia.

holocity:

Sources confirm that with the release of the Xbox One, Doritos and Mountain Dew will contain specially crafted nanomachines.

These nanomachines will measure your “biomedical gamer level” and transmit that data to your Xbox One. Any changes detected by them will adjust your “Dewrito Gaming Experience *TM*” and will adjust the games accordingly.

When confronted about the fact that the Xbox One will not run without constant input from these nanomachines, a Microsoft official reportedly told gamers to “Either eat Dewritos or eat shit” before diving off stage into a pool of Mountain Dew, Doritos, and sweet sponsorship cash.

caramelzappa:

I just finished it for the first time the other day.

Oh yeah? What’d you think? (Besides weird.)

I’m gathering my thoughts. Ultimately I liked it. The light puzzle/adventure gameplay was enjoyable, and the shooting actually felt really good when it worked properly. It’s unique and bold and fun, so at the end of the day it’s a winner.

But there are definitely a lot of things that bothered me about it. Absolutely nothing is adequately explained: not the story, the controls, the characters’ abilities, the upgrade mechanics, nothing. A new enemy will show up, and you’ve got 3.2 seconds to divine from the ether its particular weakness and which character can best exploit it, before they take off almost half your health. I’m not looking for a hand to hold, but you’ve got to give players at least something to go on.

There’s more, of course, and I’ll do my review later, but those are my thoughts right now. Basically good, with a few annoying or frustrating things.