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I get why someone would want to do it, but I really dislike it when people do giveaways, but make it a condition that you follow them. You’ll never catch me doing that. I give away games because I want people to have them, not so that I can see a meaningless number rise by an arbitrary amount. The kind of person who forces, tricks, cajoles, or ransoms in order to get followers on social media is exactly the kind of person I do not want to follow.

heartvine:

The new SHOVEL KINGS demo is here!  I’m very happy to share this with you and am very curious about any and all feedback. Check it out!

DOWNLOAD SHOVEL KINGS DEMO

PS: You can try an experimental fullscreen with F1.

animatedscreenshots:

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Super Meat Boy

The message that we send when we don’t represent the broader culture in our stories is that ‘You are other’. As a community, as an organism, it is a thing that makes us ill. It is actually bad for us.

- Kelly Sue DeConnick (kellysue) , speaking about the continuing need to diversify the kind of characters that appear in comics, as part of the ECCC panel—Broadening Comics Readership. (via robot6)

Prologue ~To the Ancient Land~
Ko Otani

schrodingersgat:

This OST is precious to me.

fandomstuck:

do you ever get so frustrated with a video game that you are no longer rational and you start literally jumping into pits because maybe thats the fucking solution to this bullshit of a dungeon puzzle

HELP NEEDED: Subtly Creepy Freeware Games

morkwalls:

Hello everyone, 

I am planning on designing a Psychology experiment. The idea is to investigate if audience effects increases courage. There will be three conditions: play alone, play with strangers, and play with friends. 

I need recommendations on subtly creepy freeware games ( accessible online ). Something easy enough. Performance will be measured via how long someone stays at a game. They will be allowed to quit anytime they want.

If you know anything that isn’t too gory- just creepy enough that an element of courage is needed; do let me know ( links are appreciated too )

Thank you everyone! 

Suggestions anyone?

Let me just say that if realism is a make or break factor for you in a game about shooting enough foreigners to be classified as a medium sized natural disaster, then you’re exactly the kind of gamer the rest of us disassociate ourselves from when the mainstream media find out about you.

- Ben ‘Yahtzee’ Croshaw “Call of Duty: Modern Warfare 3 (Zero Punctuation)” (via samd1216)

Georgia Is Offering A Hefty $25 Million Tax Break For Video Game Developers

nprplays:

It will be interesting to see if more states pick up on this. Many states have tax incentives to attract movie studios, with video games being a multi-billion dollar industry it only makes sense that it’s a way to bring businesses and people into a state.

mybonesarescreaming:

Is it just me or is it that out of all popular media, video games have the worst minority representation? Also, is it just me or do video game nerds have the worst community and react the worst to having their media criticized? Shit pisses me off.

It’s not just you.

Freeware Recommendations - 4/17/14

Often, I find free games that are good, but for whatever reason do not warrant a full review. They may be too short or too prone to spoilers to review separately, but are still interesting and worth a playthrough. The running theme for today’s picks is that they are all simple, casual mobile games that utilize the platform extremely well. Enjoy!

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BREAKFINITY - I’ve mentioned before that I enjoy Breakout. I think there’s just something inherently fun about it, in a mindless, paddle-and-ball kinda way. This game has all the basic Breakout elements, including the various powerups that slow time or extend your paddle, but it plays with the formula a bit, essentially turning it into an endless runner. Wait, where are you going? Come back, it’s better than it sounds. You start off with the most basic two-row Breakout board, and once you break through that, the ball shoots upward into a new board, with a new layout. You then break through that one, and on and on. Each board is a bit harder as things speed up, so you’ll eventually lose, at which point you can spend a gem or two to get another shot. Yes, you can buy these gems with real money if you’ve got too much discretionary income and too little self control, but you can also get them by breaking certain blocks during gameplay, so this never feels like an exploitative free-to-play cash grab. This is obviously a fairly simple and shallow experience, much like the game which inspired it, but as merely something to do at the bus stop, it’s a lot of fun.

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Wordament - This is a sort of cross between Scrabble, Boggle, and simple word searches. A grid of letters will pop up, and you’ve got a minute or two to find all the words you can, and with the best score possible. You can find those words in any direction, and the way you use the touchscreen to trace out your choices is very nicely done. After each round, there will be a thirty second interval in which you can see the words you got, but more importantly all the possible words that your dumb ass missed, but people around the world got. See, the cool thing about this is that everything is connected (as long as you’ve got internet service, of course), so there’s always a fresh puzzle (often with interesting letter combinations and tricky score traps) and you’re always playing against thousands of people. Microsoft has its hands in this, so they want you to sign in using your gamertag, but it’s just as fun to play as a guest, and there’s no IAPs or other microtransactions involved. It’s simple, but consistently challenging and enjoyable.

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QuizUp - This is another simple game where the connectivity of mobile devices makes all the difference. This is basically just a simple quiz game. You pick a category (anything from world history to videogames to House of Cards), and then you either challenge one of your friends (you have the option of connecting through Facebook), or let the game match you up with someone else around the world playing the same category. You and your opponent will then get six timed questions, and the one who gets the most right (or gets the same number right, but was a little faster on the draw), wins. On top of that, there are some really well-implemented gamification elements. Anytime you play a match, you’ll win EXP and you’ll level up in specific categories. Once you reach a certain level, you’ll get different “titles” that you can display when you face opponents. There are also a couple of dozen achievements to chase, and the way they hint at certain categories is a nice nudge to get you to try areas of knowledge you might not otherwise. Again (as is the theme of the day) this game is extremely simple, but all of the online and progression elements are implemented smoothly and seamlessly, and the game is simply a good time.

dorkly:

Mod Lets You Play as Captain America in Dark Souls

Praise the Shield!

animatedscreenshots:

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Donkey Kong Country
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Donkey Kong Country 3: Dixie Kong’s Double Trouble!

Of the 100+ commercial games I’ve completed and reviewed over the last few years, only about a dozen or so are honest-to-goodness first person shooters. I think that’s strange, given that I don’t have any aversion to the genre. I bring this up because I just started Serious Sam HD: The First Encounter and my oh my is it ever fun.

thehouseofjune:

A companion piece to my other SotC fanart.

thehouseofjune:

A companion piece to my other SotC fanart.