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I feel this…

I feel this…

re-wake:

I finally got through Blighttown!

I’m so jealous. I really want to play more of this game, but I’m kinda stuck in Blighttown. It’s a combination of it being a difficult area, plus having no quick/easy way out (that I’ve found), plus it barely running on my laptop. I haven’t had the will to come back to it for a while now.

258punkweight:

The only way to get more female protagonists in games is to get more women in the industry working on games.

In my entire games development year group at university (Across all the subjects, theory, design, art, programming) there are only two or three women. In my class there’s none at all. I’m pretty much seeing first hand why there is a shortage of stories told from the perspective of women in games and that’s because there’s barely any women to take that perspective from.

My point being, more women need to get into game development and only then will you see more female protagonists in games.

Have you considered that the chain of causality goes the other way as well? Yes, a (relative) lack of women making games is certainly one reason why there are so few female protagonists. But it’s also true that a lack of representation is a very clear signal (one of many, including sexist marketing and others) that tells women “you are not wanted here.” And who would want to work where they are so clearly not wanted?

Some of your word choices (especially “only”) lead me to think you’re implying, as so many have said before, that women should stop advocating for more representation, because the only answer is for them to make games themselves. I’m suggesting that your first sentence (“The only way [or one way] to get more female protagonists in games is to get more women in the industry working on games.”) is just as true when reversed (“The only way [or one way] to get more women in the industry working on games is to get more female protagonists in games.”)

ETA: To me, it seems backwards to look at an objectively sexist industry with near zero representation, and decide that the onus to fix it is on the women who haven’t even entered the profession yet, instead of the legions of men who have been owning and running the industry for decades. Why is it more reasonable to ask women to fight their way into an industry that hates them - through harassment, marginalization and lower pay - just so they can make their own games their way, than it is to ask the people who already make games to maybe start thinking of women as compelling characters and human beings? That, to me, seems to be the easier - and more just - route to take.

Pixelpop Festival!

happybadgerstudio:

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Hey Dudes!

The Pixelpop Festival Kickstarter is now live! Pixelpop Festival is an event in St. Louis celebrating game development, games, and music! Meet industry professionals, play game demos, listen to music, and enjoy multiplayer experiences! 

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We’re still confirming a lot of the speakers and demo games to appear, but we do have a few great guests already confirmed for the event!

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As a thank-you for backing and helping us get our very first PixelPop Festival off the ground, we’re offering exclusive rewards*, such as special event badges, T-Shirts, posters, stickers, music downloads, and sponsorship opportunities.

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For more information, please visit the Kickstarter page for all of the info, including full rewards list, location, and costs & goals.

plasmidsandtonics:

*hint hint*

Love the dialogue in this game.

plasmidsandtonics:

*hint hint*

Love the dialogue in this game.

Look, I’m not saying that videogames are better than real life. All I’m saying is that if I want to commute two towns over in real life, I have to get up early, look at the bus schedule, walk ten blocks, wait in the sun/snow/rain, ride the bus for two hours smushed up against smelly people, walk ten more blocks, and finally arrive at my destination tired, sweaty and carsick.

If I wanted to commute two towns over in Just Cause 2, I could climb to the top of a construction crane, pack it with C-4, hookshot onto a passing military jet as the crane explodes, toss out the pilot, do barrel rolls while raining rockets down on dictatorial baddies, ascend to 40,000 feet, bail out, freefall at terminal velocity over mountains and rivers until I’m four feet off the ground, hook onto a moving motorcycle and eject the driver, then hit a ramp over a six-story drop, deploy a parachute while the bike explodes, then land safely and perfectly at my destination, with not a scratch or a care in the world.

Okay, I guess I am saying that videogames are better than real life.

The Legal Loophole of Advergames

okay, uhm, a game that holds a special place in your heart?

raikissu:

SotC

+1

have you ever heard any wild gaming conspiracies?

Anonymous

Yeah, there’s this one ridiculous conspiracy theory going around that women, LGBTQ folks, and people of color don’t actually play videogames, and any criticism they bring up is not the legitimate concerns of dedicated fans and consumers, but rather a shadowy crusade by disinterested outsiders to destroy anything fun and make everything “politically correct” - for some as-yet-unknown (but clearly unacceptable) reason.

That one’s pretty wild.

Which game(s) have you gotten emotional towards?

Anonymous

Not many, to be honest. Games typically aren’t well-written enough to elicit many emotional responses from me. Usually, the most powerful emotion I get is “wonder,” coming from open games that let me explore. But even then, it’s not so much the game making me feel that way; but more like the game just getting out of my way and letting me do the work myself.

A notable exception, though, is Spec Ops: The Line. I know some people felt that it was a bit manipulative in the way it unfolded (and I’m no fan of the “twist” at the end), but I thought it was emotional and horrifying in a real and genuine way.

officialvanessadoofenshmirtz:

Everyone should play Ico

Kickstarter suspends Ex-STALKER devs' Areal campaign, West Games turns to direct funding

I loved Shadow of Chernobyl and I’d like more S.T.A.L.K.E.R. just as much as the next guy, but there was always something fishy about this project that kept me from even getting interested in it. If it eventually comes out and is great, then I’ll think about checking it out. Until then I’m staying far away.

agentgamma:

browningtons:

Buying games your computer can’t run

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Buying games your computer can sorta run.

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lunarobverse:

A brilliant metaphor

No, seriously, this is a great analogy. Because in most jurisdictions, cyclists have the exact same rights, rules and responsibilities as drivers. In Colorado, for example, there isn’t even a separate chapter of the statutes to deal with bikes - the regular traffic code simply applies to bikes as well. There are a few bike-specific sections, but for the most part, cyclists and drivers are legally indistinguishable. 

But the funny thing is that, even though bikes and cars have perfect equality at law, the roads and other infrastructure are still clearly made for cars, and bike commuting is really dangerous because of that. Well, that and the fact that drivers don’t actually think cyclists deserve that equality, and will shout, honk and drive dangerously close to them, to express their displeasure at cyclists who have the audacity to demand that they be treated equally and not killed.

Ooh, but there’s even more perfect to this analogy. Because while most cities and towns are built entirely around cars, a select few have taken a few small measures to help cyclists, like bike lanes and dedicated traffic signals. These of course exist simply to stop ignorant drivers from killing us because they are impatient and aggressive, but they still complain about the “special treatment” afforded to cyclists (For the analogy, think affirmative action or legislation regarding violence against women).

And when such safety measures aren’t in place, cyclists often do things like running red lights and stop signs, because we’re much less likely to be killed if we establish ourselves in the lane before the light turns green. Again, these are measures to ensure we’re not killed by ignorant assholes, but of course drivers then scream at us that we should be “following the rules.” Oh, you mean the rules like how you’re supposed to give us three feet of clearance to pass and the rules that say we’re not only allowed but required to ride in the lane? Those rules, that you break and misunderstand 90% of the time? Apparently, the rules only matter when they advantage the majority.

Okay, I’ll stop now. But clearly, the danger of bike commuting is something I’ve dealt with and thought about before.